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The future of virtual reality

It’s a truism that you need to keep learning, growing and challenging yourself. Information technology (IT) provides more opportunity for this compared to other fields — it seems every time you turn around there’s a new service, API product, business model and more. Sometimes the changes are incremental, and other times they force you out of your comfort zone. I have been forced out of my comfort zone many times over the years — Linux, Windows Vista (that wasn’t just me, right?), and in more recent times the shift to the cloud, to pick a few. All these changes and developments required me to learn and adapt — to find out the best way of working with these new tools, or new paradigms?


Failure to compute — Australia's IT policy mess continues

We now know that we will have a federal election on 18 May. In our next newsletter, we will look at the tech policies of the major parties — where they vary, where they’re largely aligned, and provide some feedback on those policies. Today, though, we’re going to keep looking backwards at history a little.


Social media — to blame, or just a mirror?

As you are no doubt aware, there was a horrific shooting in Christchurch on 15 March, with 50 dead as a result. Like the New Zealand Prime Minister, we won’t be naming the alleged shooter — but we will absolutely talk about some of the ‘root causes’ being blamed for the atrocity. Politicians, ‘social commentators’ and the mainstream media have started to blame technology and gaming for the radicalisation of the alleged shooter. Yet it has repeatedly been proven in numerous studies that computer gaming (even ‘violent’ games where shooting is the main purpose, or games that allow and even promote violence to either non-player characters or other players) does not cause people to be violent in real life.